Throughout this intensive training, we had the opportunity to learn some valuable techniques from one of the top creators of AR filters, specifically for IG and Facebook. The platform we use involved the node language to build interactive filters. Initially, I used 2D images created in Photoshop for the visual aspect, but as I gained more experience, I began utilizing mesh objects in Blender and achieved significantly improved outcomes.
In the last year, I have been experimenting with various designs and used some of them during the Kickstarter campaign to promote the STEAMMIANS kit by Ethafa. For example, the first filter includes the following interaction modalities: the user must close their eyes to stop the space shuttle when it is within the green circle.